What I do

I plan, design, build, test and iterate on digital products for socially-conscious people with exciting ideas and wonderful stories to tell. I've spent a bunch of time optimising my process to bring mindful and responsible design practices into every project.

The sharpies and post-it stuff

Research / Documentation / Wireframing / Prototyping

The best ideas need time, research, discussion, and lots of scribbling. Exploring the problem space our work exists in and conducting diverse, broad research puts us in the best position to make impactful shit. I strongly believe that a project is only as good as its foundations.

The hipster designery stuff

UI Design / Components & Systems

My approach to UI design revolves around ensuring design decisions and principles can carry through to a complete system. I never design solely in the context of static screens and do a lot of work to create robust, reusable elements.

The click, tap & bounce stuff

Interaction Design / Animations / Interactive Prototyping

Interaction design is my biggest area of expertise. Designing the ‘in-betweens’ is a vital part of my approach to design. Sculpting the tiny elements surrounding an interface’s interactions to create conversations and reduce cognitive load is My Shit™.

The 'Oh Look A Design System' stuff

Design Systems / Design Tokens / Coded Components

Working on complex interfaces with tonnes of moving parts usually requires a design system of some kind. I'm more than happy to deliver a full, token-based, dev-friendly design system that can be used for any future work, regardless of platform or design tooling.

Wanna chat?

Want me to design some stuff? Interested in booking me to speak or lecture? Wanna tell me how much you love my face? Tap the button and say hi.

Get in touch ↛
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